Book Examples
Chapter 2 - Timelines, Layers, The Stage, MovieClips, and the Library
Chapter 3 - Events and Event Handlers
Chapter 4 - External ActionScript Class Files
Chapter 7 - The Anatomy Of A Class
Chapter 9 - Organizing Code With Functions
Chapter 10 - Arrays
Chapter 11- Inheritance and Polymorphism
Chapter 13 - The MovieClipClass
Chapter 16 - The XMLClass
Chapter 18 - Building a Game Phase I
Chapter 19 - Building a Game Phase II
Chapter 20 - The Completed Game: Astro Sweeper
 
 

