Book Examples

Chapter 2 - Timelines, Layers, The Stage, MovieClips, and the Library

Chapter 3 - Events and Event Handlers

Chapter 4 - External ActionScript Class Files

Chapter 7 - The Anatomy Of A Class

Chapter 9 - Organizing Code With Functions

Chapter 10 - Arrays

Chapter 11- Inheritance and Polymorphism

Chapter 13 - The MovieClipClass

Chapter 16 - The XMLClass

Chapter 18 - Building a Game Phase I

Chapter 19 - Building a Game Phase II

Chapter 20 - The Completed Game: Astro Sweeper